All good things must come to an end and today we had our final presentations for Game Design in which we had to convey the full working project with only a week left to polish it off and hand it up. My past couple weeks had involved coming up with an artist statement for my project, including why was I doing it and what did the data I was visualizing represent. Overall I was happy with the final result and that I was pushed to take the tougher route and not only make a game in Unity but to have it represent something meaningful to myself, something completely out of my comfort zone.
Tag: Game Design
Game Design – POC
Today, we had to convey our proof of concept for the Game Design Studio module. A process I had been tinkering with for some time, ever since I decided to take on the challenge of using Unity for my project. An interesting and intuitive piece of software but when it didn’t work, it really didn’t work and the learning curve was huge. However, I still managed to get a ball floating in water which may seem simple, it was anything but.
